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Re: SleepyHead Test Build for Mac OS X
Posted: Mon Sep 19, 2011 6:03 pm
by Breathe Jimbo
Bobby, I believe you mean the Events tab on the Preferences pane. I seem to recall Mark saying the colors there are random for the time being. The Preferences pane is still quite rough.
Re: SleepyHead Test Build for Mac OS X
Posted: Mon Sep 19, 2011 11:10 pm
by máirtín
I am using MacBook Pro with Snow Leopard
It crashed halfway through the import.
Process: SleepyHead [44145]
Path: /Applications/SleepyHead.app/Contents/MacOS/SleepyHead
Identifier: com.yourcompany.SleepyHead
Version: ??? (???)
Code Type: X86-64 (Native)
Parent Process: launchd [110]
Date/Time: 2011-09-19 22:02:21.453 -0700
OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6
Interval Since Last Report: 274149 sec
Crashes Since Last Report: 4
Per-App Interval Since Last Report: 59997 sec
Per-App Crashes Since Last Report: 3
Anonymous UUID: 93A5AD91-0DC6-4F3D-9CEE-8940DCFB4FCF
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000060
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 com.yourcompany.SleepyHead 0x000000010005dc7b ResmedLoader::Open(QString&, Profile*) + 12963
1 com.yourcompany.SleepyHead 0x00000001000249ca Profile::Import(QString) + 242
2 com.yourcompany.SleepyHead 0x00000001000c56ba MainWindow::on_action_Import_Data_triggered() + 746
3 com.yourcompany.SleepyHead 0x000000010017ff01 MainWindow::qt_static_metacall(QObject*, QMetaObject::Call, int, void**) + 161
4 com.yourcompany.SleepyHead 0x0000000100180e09 MainWindow::qt_metacall(QMetaObject::Call, int, void**) + 123
5 QtCore 0x00000001032e3446 QMetaObject::activate(QObject*, QMetaObject const*, int, void**) + 2150
6 QtGui 0x00000001024b5581 QAction::triggered(bool) + 49
7 QtGui 0x00000001024b6914 QAction::activate(QAction::ActionEvent) + 180
8 QtCore 0x00000001032e31fe QMetaObject::activate(QObject*, QMetaObject const*, int, void**) + 1566
9 QtGui 0x0000000102b358d1 QAbstractButton::clicked(bool) + 49
10 QtGui 0x000000010285af80 QAbstractButton::mousePressEvent(QMouseEvent*) + 208
11 QtGui 0x000000010285c1ba QAbstractButton::keyPressEvent(QKeyEvent*) + 778
12 QtGui 0x000000010285c411 QAbstractButton::mouseReleaseEvent(QMouseEvent*) + 113
13 QtGui 0x000000010292a112 QToolButton::mouseReleaseEvent(QMouseEvent*) + 18
14 QtGui 0x0000000102515f71 QWidget::event(QEvent*) + 2369
15 QtGui 0x000000010285b2b8 QAbstractButton::event(QEvent*) + 40
16 QtGui 0x000000010292c16f QToolButton::event(QEvent*) + 63
17 QtGui 0x00000001024bafad QApplicationPrivate::notify_helper(QObject*, QEvent*) + 189
18 QtGui 0x00000001024c2510 QApplication::notify(QObject*, QEvent*) + 2384
19 QtCore 0x00000001032cb75c QCoreApplication::notifyInternal(QObject*, QEvent*) + 124
20 QtGui 0x00000001024c028d QApplicationPrivate::sendMouseEvent(QWidget*, QMouseEvent*, QWidget*, QWidget*, QWidget**, QPointer<QWidget>&, bool) + 333
21 QtGui 0x00000001024727e5 QMacCocoaAutoReleasePool::~QMacCocoaAutoReleasePool() + 18917
22 com.apple.AppKit 0x00007fff81419431 -[NSWindow sendEvent:] + 5547
23 QtGui 0x0000000102467b67 QMacInputContext::reset() + 24215
24 com.apple.AppKit 0x00007fff8134eafa -[NSApplication sendEvent:] + 4719
25 QtGui 0x000000010246c974 QMacInputContext::reset() + 44196
26 com.apple.AppKit 0x00007fff812e56de -[NSApplication run] + 474
27 QtGui 0x0000000102477750 QDesktopWidget::resizeEvent(QResizeEvent*) + 13024
28 QtCore 0x00000001032ca664 QEventLoop::processEvents(QFlags<QEventLoop::ProcessEventsFlag>) + 68
29 QtCore 0x00000001032caa14 QEventLoop::exec(QFlags<QEventLoop::ProcessEventsFlag>) + 324
30 QtCore 0x00000001032cd90c QCoreApplication::exec() + 188
31 com.yourcompany.SleepyHead 0x0000000100004ee5 main + 597
32 com.yourcompany.SleepyHead 0x00000001000041a4 start + 52
Re: SleepyHead Test Build for Mac OS X
Posted: Tue Sep 20, 2011 12:18 am
by Breathe Jimbo
máirtín wrote:It crashed halfway through the import.
Did you delete your SleepApp folder first?
Are you sure you have the right machine in your profile? (The machine and humidifier are a mismatch.) If so, have you provided Mark with some data to make sure SH can handle data from that older machine? I was under the impression that SH assumes an SD card and does not work with ResMed machines prior to the S9.
Re: SleepyHead Test Build for Mac OS X
Posted: Tue Sep 20, 2011 3:19 am
by jeremiahchub
I'd like to confirm that this is Running on a "Hackintosh" running Lion 10.7.1
On the Daily it shows 20-40.0 under leaks but encore viewer doesn't show that. Am I missing something?
Re: SleepyHead Test Build for Mac OS X
Posted: Tue Sep 20, 2011 7:58 am
by jedimark
jeremiahchub wrote:I'd like to confirm that this is Running on a "Hackintosh" running Lion 10.7.1
On the Daily it shows 20-40.0 under leaks but encore viewer doesn't show that. Am I missing something?
Encore reports two different leak modes, one is total leak, and the other is unintentional..can change this value in settings.
Sleepyhead just reports total... I have not got access to the mask leak tables to display the other format.. Someone with access to a lot of masks would have to carefully compare the offsets to be able to figure out what the differences really are.
Re: SleepyHead Test Build for Mac OS X
Posted: Tue Sep 20, 2011 8:30 am
by Bobby269
On a mac running 10.7.1 Lion as I mentioned above it imported the data okay. This morning I tried to import from the data card ( locked ) and received
a message saying it can't find machine data.Both processes I find my Sleepyhead file and click on it.
Should it it import data from oximeter CMS 50 E ? It imported on the windows side to spo2 review properly.
Re: SleepyHead Test Build for Mac OS X
Posted: Tue Sep 20, 2011 10:27 am
by Breathe Jimbo
Bobby269 wrote:This morning I tried to import from the data card ( locked ) and received a message saying it can't find machine data.Both processes I find my Sleepyhead file and click on it.
Select the folder that contains the Datalog folder, then the okay\open button. Double-clicking does not work the same way. I don't know why, but it doesn't.
If you are importing directly from the SD card, select the card, then the okay\open button. Do not double-click on the SD card.
Re: SleepyHead Test Build for Mac OS X
Posted: Tue Sep 20, 2011 10:59 am
by máirtín
Did you delete your SleepApp folder first?
Yes. I still get the crash at import.
Also, my machine is a Resmed S9 VPAP ASV with the H5i humidifier (the dropdown choices don't include that model so I left the old model in my profile but added the right humidifier to show which machine I really have).
Thank you for all your work on this project.
Re: SleepyHead Test Build for Mac OS X
Posted: Tue Sep 20, 2011 11:20 am
by Breathe Jimbo
máirtín wrote:I still get the crash at import.
mairtin, it would be helpful if you would post the complete crash report to the sleepyhead-devel mailing list. If you have not already done so, you can join the list (after creating a sourceforge account) at
https://lists.sourceforge.net/lists/lis ... head-devel . Indeed, it would be helpful if all testers would create a sourceforge account and join the list.
The complete crash report is in the following folder (changing your user name as appropriate):
/Users/Jimbo/Library/Logs/CrashReporter/
I put an alias of the CrashReporter folder on my Desktop to make access easier. Same for the DiagnosticReports folder (also located in /Users/Jimbo/Library/Logs/), where hang reports are located.
Re: SleepyHead Test Build for Mac OS X
Posted: Tue Sep 20, 2011 3:57 pm
by máirtín
If you have not already done so, you can join the list (after creating a sourceforge account) at
https://lists.sourceforge.net/lists/lis ... head-devel . Indeed, it would be helpful if all testers would create a sourceforge account and join the list.
I did. Hope it is helpful.
Re: SleepyHead Test Build for Mac OS X
Posted: Wed Sep 21, 2011 12:08 am
by Breathe Jimbo
As I understand Mark's plan, SH will go from alpha to beta status when, generally speaking, the program is "feature complete." Which additional features, if any, do the alpha testers on OS X consider to be crucial for SH to be reasonably complete? Please share your thoughts. No guarantee they will be implemented but it won't hurt to speak your mind.
Re: SleepyHead Test Build for Mac OS X
Posted: Wed Sep 21, 2011 8:22 am
by Bert_Mathews
jedimark wrote:jeremiahchub wrote:I'd like to confirm that this is Running on a "Hackintosh" running Lion 10.7.1
On the Daily it shows 20-40.0 under leaks but encore viewer doesn't show that. Am I missing something?
Encore reports two different leak modes, one is total leak, and the other is unintentional..can change this value in settings.
Sleepyhead just reports total... I have not got access to the mask leak tables to display the other format.. Someone with access to a lot of masks would have to carefully compare the offsets to be able to figure out what the differences really are.
HERE is a Leak Rate Chart??
http://www.internetage.com/cpapinfo/leak-rates-1.html
Not sure if that is helpfull???
Bert
Re: SleepyHead Test Build for Mac OS X
Posted: Wed Sep 21, 2011 9:09 am
by jedimark
Bert_Mathews wrote:jedimark wrote:jeremiahchub wrote:I'd like to confirm that this is Running on a "Hackintosh" running Lion 10.7.1
On the Daily it shows 20-40.0 under leaks but encore viewer doesn't show that. Am I missing something?
Encore reports two different leak modes, one is total leak, and the other is unintentional..can change this value in settings.
Sleepyhead just reports total... I have not got access to the mask leak tables to display the other format.. Someone with access to a lot of masks would have to carefully compare the offsets to be able to figure out what the differences really are.
HERE is a Leak Rate Chart??
http://www.internetage.com/cpapinfo/leak-rates-1.html
Not sure if that is helpfull???
Bert
Nifty
There is sure gonna be a lot of masks to maintain a list of though.. :/
Edit: Are those values averages? Need quite a few samples from different people and pressures to do it accurately..
Re: SleepyHead Test Build for Mac OS X
Posted: Wed Sep 21, 2011 8:27 pm
by Breathe Jimbo
Breathe Jimbo wrote:Which additional features, if any, do the alpha testers on OS X consider to be crucial for SH to be reasonably complete? Please share your thoughts. No guarantee they will be implemented but it won't hurt to speak your mind.
So, everyone is happy with the current feature set? Nothing essential is missing for a version 1.0?
Re: SleepyHead Test Build for Mac OS X
Posted: Wed Sep 21, 2011 10:30 pm
by máirtín
I am happy so far.
My only issue would be that I could never get the scrolling through waveforms to work right. I don't know if that is a "feature" or a part of the software that still has to be developed.
(Don't take too much notice of me - I know next to nothing about this stuff).